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Marvel Legendary Deck Building Game

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Marvel Legendary Deck Building Game

Detta är en Ny produkt.

563 kr

Få ex i lager. Leveranstid 2-5 dagar

Antal spelare
1–5 spelare
Speltid
45 min
Betyg
Ålder
14+
Språk
Engelsk version
Legendary: A Marvel Deck Building Game is set in the Marvel Comics universe. To set up the game, players choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.), stack that particular villains attack cards underneath it, then modify the villain deck as needed based on that villains particular scheme. Players then choose a number of hero decks Spider-Man, Hulk, Cyclops, Wolverine, etc. and shuffle them together; since players use only a handful of hero decks out of the fifteen included, the hero deck can vary widely in terms of whats available.

Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of five cards, with empty slots refilled as needed. At the start of a players turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains master strike cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action.

As players fight and defeat villains, they collect those cards, which will be worth points at games end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes then the players all lose.

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