Conquest and Consequence
Brettspill
Bilder
Dette er et nytt produkt.
1 ex i lager. Leveringstid 5-10 dager
- Antall spillere
- 2–3 spillere
- Spilletid
- 240–360 min
- Karakter
- Alder
- 12+
- Språk
- Engelsk versjon
- Militarist Japan, the first Asian power to modernize, which seeks to replace the European colonial empires in East Asia with a true all-Asian empire, with itself as the natural leader.
- The Communist Soviet faction, which is comprised of the Siberian USSR and the Red Chinese revolutionaries.
- The Capitalist USA faction, which consists of the United States, the British Empire, and the struggling regime of Nationalist China.
- Move south into China?
- Take the Northern Road into resource-rich east Siberia (as favored by the army)?
- Pursue the Southern Road to the oil-rich Dutch East Indies advocated by its navy?
- Or bide its time, seeking a better position via diplomatic arrangements with neutrals including independent Chinese warlord states?
The Red Chinese have just completed their Long March and re-established their base in inland Shaansi, far from areas of Japanese (or Capitalist) interest. The Red Chinese are very weak militarily but have a secret weapon: Partisans. These are non-military political organizations (represented on-map with cardboard counters) that are difficult to eradicate, multiply if ignored, and can be converted into military units when desired (this being ill-advised without sufficient concentration). The Soviet Union, also acutely aware of Japanese expansionism, is desperately fortifying eastern Siberia, which is otherwise thinly defended. Nationalist China is aware of the Japanese threat but must also deal with the internal Communist threat. The United States is disarmed, disinterested, and distracted by the Great Depression. The British Empire is woefully under-defended and overconfident. The USA alliance must build up its economy while somehow improving the military capabilities of the British Empire, Nationalist China, and itself.
The game combines the Pacific naval war and the land war in Asia (including the Chinese Civil War), both equally weighing upon victory. The naval war is dramatic, featuring short, decisive battles and expanded roles for airpower and island bases. In the tradition of Triumph & Tragedy, the three-sided aspect features negotiation, diplomacy, and subterfuge within a multitude of strategic possibilities. Like T&T, the game allows players freedom to diverge from the inclinations and policies of the historical actors and plays in 4-6 hours of constant tension and involvement.