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Patchwork: 10 Year Anniversary Edition

Board game

Bilder

Patchwork: 10 Year Anniversary Edition

This is a new product.

24.9 €

Few items in stock. Delivery time 5-10 days

Number of players
2 players
Game time
15–30 min
Grade
Age
8+
Language
English version
In 2024, we celebrate the 10th anniversary of the mega seller Patchwork (more than 1 million copies sold worldwide) with a new edition. This reprint of a Lookout classic will introduce a brand new color scheme and new artwork and will get some extra bling for the box.

Exquisite brand new patterns are designed by illustrators Cecila Mok and Carrie Cantwell. The new skin will replace the original patterns and will be the standard for future reprints of Patchwork.

And as we get constant requests for the Automa Deck for solo players: We hear you, loud and clear, and will tuck one into each anniversary box!

In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons ? the currency/points in the game ? and someone is chosen as the start player.

On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patchs location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. Youre free to place the patch anywhere on your board that doesnt overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other players time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponents time token, then take one button from the bank for each space you moved.

In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn button income: sum the number of buttons depicted on your personal game board, then take this many buttons from the bank.

Whats more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board.

Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesnt happen in every game.)

When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.

Black Weeks